Thinking about making a froob engi (ep dispenser)

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Thinking about making a froob engi (ep dispenser)

Post by Dooooom » Sat Jan 24, 2009 5:59 am

Hey guys, I'm thinking about making a froob engineer to buff my 150 SLoob doc with extreme prejudice.

Is anyone able to share some info with me on whats the lowest level a nanomage can cast EP maybe selfbuffed or with minor outside buffs? Maybe an equip with all SI/PM buffing items?

Thanks in advance.

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Re: Thinking about making a froob engi (ep dispenser)

Post by flyingengi » Sat Jan 24, 2009 7:14 am

I could cast it self after I hit tl5..maybe around 160ish...

But if you triple imped pm/si, I'm sure you could so it sooner.
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Re: Thinking about making a froob engi (ep dispenser)

Post by Esdian » Sat Jan 24, 2009 8:02 am

I don't think your going to get a good answer, because from a froob engi's PoV there is near 0 reason to IP SI till you get to the point that you can cast EP till then its a B&E buff, and chem/pharm buff thats about it. Tho if you changed your target Nanos from MC and TS to SI and PM, you might get the reqs slightly earlier that TL5, mabye early to mid TL4. sooner if you conferenced with your local MP.
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Re: Thinking about making a froob engi (ep dispenser)

Post by Accomplice » Sat Jan 24, 2009 8:07 am

rough guess I'd say lvl110 with a nanomage.
Max int, str and sen for max PM/SI trickle. Imp shiny PM and bright + faded SI = 105 in each. 15 from neleb robe. 8 from SL gem rings. 10 from miy nano. 5-6 trickle from shades.
20 from pistols (which will totally gimp your IP with the fling, burst, FA and multi ranged req, but well... ).

Hope that helps.

Here is a quick total-gimp-but-high-PM/SI-equip:
http://auno.org/ao/equip.php?saveid=125520" onclick="window.open(this.href);return false;

Strength 105 = 5.25 pts in SI
Intelligence 102 = 20.4 pts in SI/PM
Sense 165 = 8.25 pts in PM

Psymod 162 + 8.25 + 20.4 = 193.65 extra PM
SensImp 167 + 5.25 + 20.4 = 192.65 extra SI.

That means you need ~648 - 193 = 455 baseskills in PM/SI. That should be around lvl105-110, anyways you need to be high enough to equip QL200 head/eye imps after all for that setup.
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Re: Thinking about making a froob engi (ep dispenser)

Post by Dooooom » Sat Jan 24, 2009 8:40 am

nice thanks acomplice!

ill be using my agent to buff mochams so maybe i could do it even sooner then 110 you think?

will only be putting ip into PM and SI for nanoskills nothing else. gonna have my friend power level me i think :P

thanks again.

i also might have to make a soldier for buffing pistol mastery and if all goes well, RC and RRFE too :)

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Re: Thinking about making a froob engi (ep dispenser)

Post by Accomplice » Sat Jan 24, 2009 10:01 am

At lower lvls, those two pistols mgith be a major pita, so that'd be 20 less SI/PM. You'll have to go lower on imps too, and same goes for trickles. As a rough guess, at lvl85-95, with QL150ish head/eye, QL120ish miy nano, you should be able to cast the EP with mochs. Don't forget to keep str, int and sen fully maxed and implanted for maximum trickle down.
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Re: Thinking about making a froob engi (ep dispenser)

Post by C++ This! » Sat Jan 24, 2009 11:13 am

Wild a** guess I'd say 110-120 range. Which isnt that hard to get if you put your mind to it, even with minor nanoskills boosts you should be able to run a pet capable of killing red mobs all the time.

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Re: Thinking about making a froob engi (ep dispenser)

Post by BigMx » Sat Jan 24, 2009 11:24 am

EdiT....deleted cause was irrelevant..
Last edited by BigMx on Sat Jan 24, 2009 11:34 am, edited 1 time in total.

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Re: Thinking about making a froob engi (ep dispenser)

Post by EDTA » Sat Jan 24, 2009 11:31 am

If you want it just for buffing, I'd say agent is more useful since then you can do much more buffs :P. And the level you can do it on, shouldn't be terribly different. It seems you already have an agent and if he can do mochams, he also should be able to do EP; so I'm guessing he's on the same account if you can't use this one.
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Re: Thinking about making a froob engi (ep dispenser)

Post by Accomplice » Sat Jan 24, 2009 11:50 am

EDTA wrote:If you want it just for buffing, I'd say agent is more useful since then you can do much more buffs :P. And the level you can do it on, shouldn't be terribly different. It seems you already have an agent and if he can do mochams, he also should be able to do EP; so I'm guessing he's on the same account if you can't use this one.
Very good point. In my neut org, two people have 2 lvl129 agents each, for buff monkey purpose only. If you only use the lowest FP nano, the penalty is just -25, and agents should have much less problems with PM/SI anyways (at least buff bunny ones, who need it for mochs, UA, TTS etc. anyways )
[*ngr*m**n*]: the typical agent can cast EP sooner than the typical engi
[*ngr*m**n*]: not only because of IP spending but also because cluster config
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Re: Thinking about making a froob engi (ep dispenser)

Post by BigMx » Sat Jan 24, 2009 12:16 pm

[*ngr*m**n*]: the typical agent can cast EP sooner than the typical engi
[*ngr*m**n*]: not only because of IP spending but also because cluster config
I second that...my agent, with mochams, could cast of the most popular top buffs and if memory serves correct I think I could do them as early as 130 or so...and my agent still doesn't have QL200 imps on yet.....in fact he still has 128 - 150 imps on @ TL5...LOL But I'm sitting at just over 600ish in all nano skills atm...but I do have a PM/SI/TS setup mainly for casting wrangles and all the PM/SI based buffs.

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Re: Thinking about making a froob engi (ep dispenser)

Post by Dooooom » Sat Jan 24, 2009 12:56 pm

1) cant use my 220 agent as its on the same account as the doc, but i will be using it to buff my buffer with mochams.

2) don't want to make an agent because id have to fp and this buffer would always have to be ready to buff as fast as possible without any hastle of fp dropping or slow nano init casting. i mean i can prob cast ep at 10-5 levels below if i use an agent but to me casting fp + slow nano init from fp isnt worth those 5-10 little levels :)

thanks, level 85-90 wouldnt be so hard to come by. thanks for your input.

edit: oh and i dont need any other buffs other then EP, and even if i did need other buffs i wouldnt have the time to fp eng, buff my doc, terminate, wait for rez, fp another prof wash rinse repeat. :P

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Re: Thinking about making a froob engi (ep dispenser)

Post by EDTA » Sat Jan 24, 2009 3:42 pm

Fine :). As long as you don't regret it later on when you decide to make another toon on your sloob account that requires another osb :P. 15 sec extra for buffing is not much for a buff that lasts 45min.
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Re: Thinking about making a froob engi (ep dispenser)

Post by C++ This! » Sat Jan 24, 2009 11:32 pm

Lets also not forget that agents are much, much harder to level than engineers if you dont have access to hecknoobing, and the alt in question would be froob.

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Re: Thinking about making a froob engi (ep dispenser)

Post by Accomplice » Sun Jan 25, 2009 2:52 am

After all, I'm rather for the idea of raising an agent as general buff bunny :) since you're gonna power lvl anyways. Or do it like my org mates, raise two agents at once and stop at lvl 129, so you have all possible buffs covered! :)
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