I finally got around to doing my Foremans twink, and though may not be the best nano skill wise, lacking weapons that buff pistol, with the grenade launcher, he can do pretty good damage and deal with adds without help from the bot. He can use a Upgraded Warmachine Without it going OE after he loses mochs, and will use a Slayerdroid when my mp is high enough to cast infuses. My minimising IP usage in stats such as strength, PM/SI/BM , body dev only half maxed, and none in nano pool, i was able to still use good ql Stims, keep everything out of OE, and be able to use Kizzermole Gumboil for some backup damage.
This is his current setup:
(Note: The NCU hacker interface is just there as a placeholder for M.A.G.S. Aggression Enhancer )
He uses Stripped Merit Board in neck slot, which not only has stats not much lower than a normal 1k token board, but also gives +10 treatment, which helps in the twinking process, and is also easier to get than the foremans collar.
The 3 empty slots in Armor are filled with 3 Gem of the Sands , Which give a total of +3 to all stats, +300 to all ACs, and 30 Runspeed.
At level 100 these extra stats from slots such as wrist, and even back if you dont hav access to the right ql Miy's Nano Armor Cloak can be quite helpful, and the small extra bit of treatment and other skills from the new neck item can help get higher implants in aswell.
Also as a side not, I love the OT Hurler , it shoots both a fire spray that lingers occasionally to the next shot if at 1/1, and a general smoke like grenade projectile, and does very good damage aswell, so if anyone else is thinking of making and engineer twink, try out grenade launchers, no conflict with MC/TS, and is a light blue stat, and can even be buffed with EP. This grenade launcher at ql 142, hits for between 300-800 damage, and in foremans often enough will reach the 800 mark, and 1.3k crits. This added with gumboils means i can often out damage my bot, if im using the warmachine.