Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

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Stupidluigi
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Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Stupidluigi » Tue Sep 25, 2012 1:41 pm

Nohealinforu has reached level 60, and I'm beginning the twinking process. Here's what I have projected thus far.

Nohealinforu setup

As you can see, there is next to no armor or other items for use. I would like suggestions on what I can do to make this toon possibly be able to solo the entire Temple. I was originally thinking Storm Carb for the armor, but I'm not quite sure what else is out there.
My toons (All Clan)
Mrbigstuph - Enforcer (Main) / Doctrfeelgud - Doctor / Traderluigi - Trader / Obsessednukr - Nano Technician / Toadtehkeep - Paid Keeper, currently frozen... / Generalguy - Paid Soldier, currently frozen... / Mayathesiren - Fixer
This city is afraid of me.

I have seen its true face.

The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown.

The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down and whisper

"Maybe after a Hot Pocket."

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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Lusto » Wed Sep 26, 2012 1:43 am

The basic doc implant layout has Shiny BM, Bright MM, Faded BM and MM. It is only changes when you can cast top heals without shiny BM. Rest of the nano lines are optional, choose between them which ones to focus.

I would use some Miys Nano armor, check which nano lines are little off from some goodies and use that Miy slots. Nano cost modifier in chest piece is nice to have. Storm carbo doesn't really look that impressive armor to me. Doctor should have high max hp and nano. I think using lots of Miy and Rhino armor could be interesting choise.

NCU memories could be changed to SoM memories for more hp. The belt should be six slot, it is very important to get the nano init to decent levels.

Then someone please nerf that stick :).
Lusto (level 200 doc) Lostu (level 200 adv) Losto (level 200 MP) Lustu (level 199 Soldier)
Lyrangitus (level 100 Trader) Lyran (level 74 Agent) Lyrangitis (level 25 Doctor)
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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Goldberg » Wed Sep 26, 2012 12:49 pm

well soloing TOTW is very possible with Doc + nerfstick, the main issues will be Uklesh (stuns) and low dd...

i never played a doc so i cant really advise here much, i think that even though its possible... its not worth it since the DD is way too low... and i cant really think of any better optiong (dd wise) for a doc other then nerf stick .. :/

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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Stupidluigi » Wed Sep 26, 2012 1:14 pm

Goldberg wrote:...the main issues will be Uklesh (stuns) and low dd...
Yes, Uklesh will be quite a PITA. I was thinking Storm Carb mainly for the Nano Resist boosts it would provide. As for the low dd, I seem to recall AOFroobs user WeeScotsman having a rod doc for Temple. I've seen the character in action, and yes, it was a slow fight against the trio. I'm not really looking at the twink from a speed-kill standpoint, but rather one of survivability.
Lusto wrote:The basic doc implant layout has Shiny BM, Bright MM, Faded BM and MM. It is only changes when you can cast top heals without shiny BM. Rest of the nano lines are optional, choose between them which ones to focus.

I would use some Miys Nano armor, check which nano lines are little off from some goodies and use that Miy slots. Nano cost modifier in chest piece is nice to have. Storm carbo doesn't really look that impressive armor to me. Doctor should have high max hp and nano. I think using lots of Miy and Rhino armor could be interesting choise.

NCU memories could be changed to SoM memories for more hp. The belt should be six slot, it is very important to get the nano init to decent levels.

Then someone please nerf that stick :).
Looking over the setup, I do realize that nano won't be as much of an issue as originally predicted (nerf-stick, after all). Reason I don't have a faded BM is because the doc heals require more BM than MM.

I really don't see why a six-slot would be important my case. To give more information, I currently have no implants in my doc (Solitus, btw), and have 200 NCU space to work with. I'm also pretty much insta-casting my heals as it is (or close to it). Unless there's an item that fits in belt slot six that lowers nano cost (can't remember if it was slot five or six, honestly), The sixth slot doesn't really make sense to me.
My toons (All Clan)
Mrbigstuph - Enforcer (Main) / Doctrfeelgud - Doctor / Traderluigi - Trader / Obsessednukr - Nano Technician / Toadtehkeep - Paid Keeper, currently frozen... / Generalguy - Paid Soldier, currently frozen... / Mayathesiren - Fixer
This city is afraid of me.

I have seen its true face.

The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown.

The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down and whisper

"Maybe after a Hot Pocket."

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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Zomg » Wed Sep 26, 2012 5:10 pm

6 slot belt is one of the most important single items in the build, IMO. By opening slot 6, you can use a Nano Formula Recompiler, which would add somewhere in the neighborhood of 300 nano init... The difference between instant casts and almost instant casts is pretty important. My advice is that the huge nano init boost will be more effective than the nano from GCB or the HP from the SoM belt.

Additionally, I won't say that NR is useless in ToTW, since mobs do cast -35 nano shutdown debuff, but I will warn you that NR won't help against Uklesh's stuns. I believe that it works more like a proc mechanic than a nano cast, which means it isn't subject to NR. If Uklesh can't hit you, the stun proc doesn't effect you. That's why some people go for evade twinks in ToTW (wouldn't recommend it for a rod doc though). With that in mind, storm carb might not be the greatest choice, but not the worst, either. I second the Miy's Nano or Rhinomen suggestions. You might even look at Miy's Tank over Nano (for certain slots... obviously Nano helm would be better than Tank), since strength and stamina are easily buffed (you can at least keep enlarge going selfed, not sure about IC at that level without making sacrifices in the imp configuration) and Miy's Tank has a higher melee AC rating for a given QL (Azzy hits for melee damage, IIRC, which always threw me off since he has a styg :-p).

A 60 doc can solo the entire temple, with enough work and attention to detail. With that in mind, I strongly suggest going with 150ish imps (or higher, docs have phat treatment buffing toys) in every slot but the head and maybe eye, though those are doable too I'm sure. You're also gonna need the little bells and whistles (notum focus, flurry of blows, doc book, etc.). Don't forget that even though you're getting 20 nano per hit, that rod is slow and some of your nanos cost a lot (and you may have to cast the init debuff several times before it lands). The little things, like using Specialist Treatment for the extra 20 first aid to use a higher stim or using the battle-prepared nano recharge kits, are going to make the difference.

If you want a toon that can kill everything in the temple except for Uklesh, Khalum, and Aztur, a doc with 125ish imps, random armor, and the noob rod can easily do all that. It's that extra push that will define your character and make it a real twink.

-Z
ZomgSoldier 200 Solitus Soldier
ShandytheDog 184 Solitus Adventurer
BroJSimpson 25 Opi doc with 6 slot and recompiler (paid)
and a bunch of other toons TL4 and below

-Z

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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Hatty » Fri Sep 28, 2012 1:58 pm

I would like to place emphasis on this
Zomg wrote: I believe that it works more like a proc mechanic than a nano cast, which means it isn't subject to NR. If Uklesh can't hit you, the stun proc doesn't effect you. That's why some people go for evade twinks in ToTW (wouldn't recommend it for a rod doc though).
Uklesh's stuns do indeed trigger from his melee attacks, and NR will do nothing against them. If you want to avoid his stuns, you will need to avoid his basic attacks. I think it's safe to say that a froob doc would not have enough evades to do this consistently, so his stuns are unavoidable in your case. From memory, I think the stuns proc chance is about 70-80% or so, so you will need to be prepared for a long fight. I would take some Miy's over Storm Carb, because NR doesn't really help much in ToTW.

Just my 2 cents. Good luck with the twink!
Twinks:

Theumbrage - 100 Evade Agent (with no damage!) - [Setup]
Payments - 76 PvP Focused Trader - [Setup]
Temples - 60 ToTW Twink, Solo Aztur without hiding - [Setup]
Nubstick - 25 Half-arsed Nanomage NR Enfo - [Setup]

Non-Twinks:

Hattyssold - 200 Atrox Soldier - [Setup]
Ulovemyheals - 200 Nanomage Doctor - [Setup]

Froob powah!

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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Stupidluigi » Mon Oct 01, 2012 1:29 pm

Zomg wrote:6 slot belt is one of the most important single items in the build, IMO. By opening slot 6, you can use a Nano Formula Recompiler, which would add somewhere in the neighborhood of 300 nano init... The difference between instant casts and almost instant casts is pretty important. My advice is that the huge nano init boost will be more effective than the nano from GCB or the HP from the SoM belt.
Okay, I figured there was something for that slot, but I couldn't remember what.
Zomg wrote:Additionally, I won't say that NR is useless in ToTW, since mobs do cast -35 nano shutdown debuff, but I will warn you that NR won't help against Uklesh's stuns. I believe that it works more like a proc mechanic than a nano cast, which means it isn't subject to NR. If Uklesh can't hit you, the stun proc doesn't effect you. That's why some people go for evade twinks in ToTW (wouldn't recommend it for a rod doc though). With that in mind, storm carb might not be the greatest choice, but not the worst, either. I second the Miy's Nano or Rhinomen suggestions. You might even look at Miy's Tank over Nano (for certain slots... obviously Nano helm would be better than Tank), since strength and stamina are easily buffed (you can at least keep enlarge going selfed, not sure about IC at that level without making sacrifices in the imp configuration) and Miy's Tank has a higher melee AC rating for a given QL (Azzy hits for melee damage, IIRC, which always threw me off since he has a styg :-p).
I never realized that little tidbit about Uklesh. Even after almost 5 years, I still don't know how a lot of the game mechanics work to this day. I guess I'll have to start looking at Miy's and Rhinoman for the armor. Also, I was able to self cast IC at level 59 with implants UNDER QL100, so that buff shouldn't be too much of an issue.
Zomg wrote:A 60 doc can solo the entire temple, with enough work and attention to detail. With that in mind, I strongly suggest going with 150ish imps (or higher, docs have phat treatment buffing toys) in every slot but the head and maybe eye, though those are doable too I'm sure. You're also gonna need the little bells and whistles (notum focus, flurry of blows, doc book, etc.). Don't forget that even though you're getting 20 nano per hit, that rod is slow and some of your nanos cost a lot (and you may have to cast the init debuff several times before it lands). The little things, like using Specialist Treatment for the extra 20 first aid to use a higher stim or using the battle-prepared nano recharge kits, are going to make the difference.
Believe me, I'd LOVE to have 150ish implants in just about every slot. Sadly, I don't really have a ton of froob-friendly twinking items that I can access at the moment (some of my best items are currently frozen), and I also don't know what I could use that I don't have. Plus, I'm not quite sure the best way to twink implants so that they're all around the same level. Generally, I do the following order, using the highest buffs my NCU can allow: Agility-based Treatment Implants, Stamina-based Stamina/Agility Implants, and then the final implants. If I'm doing it wrong, let me know so I can do better with future twinks. On the note of usable items, I plan on buying a flurry of blows for sure, and I still have the doc book from my Subway character days. Notum Focus is an item that eludes me, as I keep forgetting where to obtain one.

Thanks for all the suggestions so far. If you feel there might be an item I could use that I'm unaware of (which is fairly likely), don't be afraid to tell me!
My toons (All Clan)
Mrbigstuph - Enforcer (Main) / Doctrfeelgud - Doctor / Traderluigi - Trader / Obsessednukr - Nano Technician / Toadtehkeep - Paid Keeper, currently frozen... / Generalguy - Paid Soldier, currently frozen... / Mayathesiren - Fixer
This city is afraid of me.

I have seen its true face.

The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown.

The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down and whisper

"Maybe after a Hot Pocket."

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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by mortem » Tue Oct 09, 2012 9:55 am

for implants, up to about level 140 should be doable with little to no truly specialty gear. treatment suit + biomech back and head (maybe boots too), some of the new treatment rings are great, you should be able to buy some that are low, but better than a +2 RoP would give for only a few million. Don't forget to add in the doctor only shoulder item that drops off that low mob I can't remember, its a few more points. I do not think you can easily get on vte's as a soli, NM you could easily, but it still may be possible. Definitely worth looking into. just remember to twink on your treatment stuff and buff up all the way and then start putting in the highest custom treatment imps you can, then ladder them further. also, don't forget to implant agi/sen in waist, legs and chest too, for more trickle.

higher than about 140 will take a bit of work, you could, with the new rings, likely get up to about 150-155ish without the treatment pistols. with the treatment pistols, 175+ is possible as a NM. Soli WILL be lower, though not by too much I hope.

If I may ask, why'd you choose soli?

EDIT:

also of note, a 60 has access to jobe imps of level 100, and ONLY 100. they have a tl3 req. it might be worth putting in a -nanocost or two, if need be, as well as possibly a +damage if you can afford the lower ql imp. worth thinking about.

more edits:

Notum focus is an arm item that drops in the mantis den, off the clawfinger forefather. its not a 100% drop, but its not realy rare either. it has a wear req of 71+, but its on-use is open to lower levels. its on use is a nano-regen.
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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by Stupidluigi » Tue Oct 09, 2012 11:57 am

mortem wrote:for implants, up to about level 140 should be doable with little to no truly specialty gear. treatment suit + biomech back and head (maybe boots too), some of the new treatment rings are great, you should be able to buy some that are low, but better than a +2 RoP would give for only a few million. Don't forget to add in the doctor only shoulder item that drops off that low mob I can't remember, its a few more points. I do not think you can easily get on vte's as a soli, NM you could easily, but it still may be possible. Definitely worth looking into. just remember to twink on your treatment stuff and buff up all the way and then start putting in the highest custom treatment imps you can, then ladder them further. also, don't forget to implant agi/sen in waist, legs and chest too, for more trickle.

higher than about 140 will take a bit of work, you could, with the new rings, likely get up to about 150-155ish without the treatment pistols. with the treatment pistols, 175+ is possible as a NM. Soli WILL be lower, though not by too much I hope.

If I may ask, why'd you choose soli?
So, what you're saying for the implants is as follows (and correct me if I'm wrong): Twink on Treatment GEAR, max out buffs, then focus on treatment/agility/sense implants BEFORE focusing on stamina-based implants. Is this assumption correct?

I made this doc some time ago. I didn't know what breed was best suited for the task, so I went with what looked like the well-rounded of the four types.

I'm using a treatment rifle in my weapon slot, I wasn't aware that there were treatment pistols. I'll have to look into those, as well as the vaguely-described doc-only shoulder item. I also didn't know that there were new treatment rings. Gosh, I have some work to do.
mortem wrote:Notum focus is an arm item that drops in the mantis den, off the clawfinger forefather.
Okay, I figured it was either Crypt of Home or Smuggler's Den, just couldn't remember which it was. I'll definitely need help getting that.
EDIT: I'm currently looking at auno for the mentioned treatment items. Just found that the pistols are the Chapmans.

EDIT#2: Found the other items. I need two of Docaholic's Ring, two Chapmans (which I most likely can't afford), and Standard Medical Epaulet. How does one get the rings and shoulder items?
My toons (All Clan)
Mrbigstuph - Enforcer (Main) / Doctrfeelgud - Doctor / Traderluigi - Trader / Obsessednukr - Nano Technician / Toadtehkeep - Paid Keeper, currently frozen... / Generalguy - Paid Soldier, currently frozen... / Mayathesiren - Fixer
This city is afraid of me.

I have seen its true face.

The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown.

The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"...

...and I'll look down and whisper

"Maybe after a Hot Pocket."

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Re: Level 60 Froob TOTW Doc (Setup Suggestions Welcome)

Post by mortem » Wed Oct 10, 2012 4:01 pm

twinking in agi/sen before the treatment imps, and while ladering, gets you higher treatment imps, possibly, due to the trickle from agi/sen. once you get your real high treatment imps in, then you can move to str/sta/whatever. had you gone NM, you'd be far better off with nanoskills, but at the cost of some HP and weapon skills. NM allows for shades+expensive vest. the doc shoulder item, iirc, only gets you a few points, but its nice in a pinch, think it drops off of one of the low uniques near Tir, but i'm not positive. The doc rings 'drop where other rings drop'. that's what we were told in the beginning. I've seen them drop off borgs, mantis queen and mission chests. likely many more places. rare, but only really expensive in the 230+ish ql, below that might only go for a few mil, maybe. and yea, chapmans were about 500m each last time I checked. they drop only during Halloween. go farm some with a 150-160 alt, if you have one.

also, with some help, you might be able to get on a pair of vte's. if you can, they'd be incredibly useful.
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