[Old] Complete Healing
: Healing 10.200
: Castable every 8sec
: Nano cost 1400 (700 assuming 50% cost reduction)
[New] Recuperative Respite*
: Healing ~2550 avarage (assuming 2% heal eff. and target with +20% heal reactivity)
: Castable every 4sec
: Nano cost 567 (284 assuming 50% cost reduction)
[New] Complete Healing
: Healing 100% (lets say 15.000, since that's about how much hp will be missing on an endgame froob enf when he's at ~20% hp)
: Castable every 30sec
: Nano cost 467 (234)
In a period over 120 sec the old doc would heal:
10.200 x 15 = 153.000
In a period over 120 sec the new doc would heal:
4 x 15.000 = 60.000
30 x 2550 = 76.500
How nerfed did we get?
- (153.000-136.000)/2 = 8250 healing per minute.
- Nanos have much higher nano reqs now.
How did we get buffed?
- Before we'd constantly be in nano recharge if we were spamming CH. Now, we have a 2sec window every time we cast a heal where we can cast whatever other nano we want! Without losing any healing power!
- A bigger challange to setup our froob docs! (We're all masochists here, right? Ofc we are, why else play froob? )
*Self-castable on a nanomage with this setup
**Wait! He didn't remove any casts of RR, even though he calced 4x CH casts. - That's right! RR Has a recharge of 2sec, and a nanoline cooldown of 4sec. And CH, which only takes 2sec to cast, can be casted after RR has recharged, and before the nano cooldown of RR is up.