Caterwaul v Longshot

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Caterwaul v Longshot

Post by Zip file » Sun Aug 02, 2009 12:59 pm

Caterwaul v Longshot

Which is better, why, and in what situations?
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Re: Caterwaul v Longshot

Post by Ar1z » Sun Aug 02, 2009 2:59 pm

Use Cata for AS then swap with Longshot. In case you are fighting a boss with high tolerance to energy damage and you don't want to fp MA Longshot is the best alternative. I prefer the yata tho, 4K crits and 13K AS make my day ;)

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Re: Caterwaul v Longshot

Post by Zip file » Mon Aug 03, 2009 1:46 am

Well I don't want to be dependent on switching weapons all the time, or on FP...

If I was going into a PvP/PvM situation and only had one choice, which should I choose?
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Re: Caterwaul v Longshot

Post by Ar1z » Mon Aug 03, 2009 2:34 am

PvP : Caterwaul, the fast AS recharge makes this the weapon of choice for pvp.

PvM: Longshot, faster and more normal damage, better crits and easy to cap AS damage.

Why you don't mention the yata?
Arenas (lvl 199 Sol Omni Agent) / Zarenas (lvl 200 NM Neutral Engineer)
Kengin (lvl 154 Opi Neutral Engineer) / Nanolaser (lvl 100 NM Clan Soldier)
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Re: Caterwaul v Longshot

Post by Zip file » Mon Aug 03, 2009 4:03 am

Btw, should I go crit build or def build for an agent?

Is the yata any good?
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Re: Caterwaul v Longshot

Post by Ar1z » Mon Aug 03, 2009 7:55 am

I can't tell you that, cause I went for full aao/crit/dmg and haven't tried the alternative.

yata is better than longshot for me.

a tad faster AS, energy dmg is pretty buffable, better crits, +12 to aao
Arenas (lvl 199 Sol Omni Agent) / Zarenas (lvl 200 NM Neutral Engineer)
Kengin (lvl 154 Opi Neutral Engineer) / Nanolaser (lvl 100 NM Clan Soldier)
Obefix (lvl 69 Trox Neutral Fixer) / Arones (lvl 50 NM Neutral crat)
Bestsella (lvl 50 Sol Neutral trader)
Pocket buffing toons: NMenfo, Docaris, Metaphysto

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Re: Caterwaul v Longshot

Post by Saavick » Mon Aug 03, 2009 8:01 am

The yata takes much longer to equip though, should you consider swapping a caterwaul with another rifle. The longshot has 0s equip time.
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Re: Caterwaul v Longshot

Post by Zip file » Mon Aug 03, 2009 11:59 am

So let me see if Ive got this right:

Yata: easier to twink and more damage than longshot with higher crits
Longshot: more standard damage but slower AS and lower crits
Caterwaul: Faster, quickest AS, med dmg and hits.

A few questions: Recharge is the only AS modifier? Is there any difference in crit chance between these guns (and how do I find it)? So how do I see which is the most accurate?
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Re: Caterwaul v Longshot

Post by EDTA » Mon Aug 03, 2009 1:39 pm

Zip file wrote:So let me see if Ive got this right:

Yata: easier to twink and more damage than longshot with higher crits
Longshot: more standard damage but slower AS and lower crits
Caterwaul: Faster, quickest AS, med dmg and hits.

A few questions: Recharge is the only AS modifier? Is there any difference in crit chance between these guns (and how do I find it)? So how do I see which is the most accurate?
* I don't see where you get the whole easier to twink thing. It requires more rifle then the Caterwaul. And you should get the most rifle you could get anyway :P.

* Not sure what you mean, but AS skill affects recharge and damage of AS.
Accomplice wrote: a = attack speed
r = recharge speed
AS = Aimed Shot skill
R = recharge


R = ceil((40 x r) - (3/100 x AS) + a - 1)
cap = floor(10s + a)
* The damage you do works with a multiplier: for every ~95 AS skill you get an extra multiplier. Take the max hit you could do with a weapon (which depends on the weapon, your AR and your +dmg): this is the number that could be multiplied with the multiplier. 950 AS skill would give you a multiplier between 1 and 10. The number 95 is not really sure. And there probably is a lot of other rules playing for certain conditions :P.
* Crit chance is not dependent on your gun. You get 4% base crit chance and rest comes from items such as scopes. There also is rumors that crit chance increases when you have more skill, but I'm not really sure. The difference between the guns is in the number after the damage - 10-410 (280) which defines how hard you crit.
* Accuracy depends on your skill and your AAO, not on your gun. Well, Yata gives rifle skill, so you'll miss just a little less :P.

I hope I answered what you asked for and not stuff you already knew ;).
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Re: Caterwaul v Longshot

Post by Zip file » Tue Aug 04, 2009 9:15 am

Well I suspected :)

So why would the caterwaul be bad for PvM? from what I can see cat is great for Pvm and PvP... longshot has some ok med dmg but considering that full agg max crit setup is advised the yata would do more damage I think.

So yeah, if you had to choose a single gun and just live with it, through any situation, which would you pick?
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Re: Caterwaul v Longshot

Post by EDTA » Tue Aug 04, 2009 11:31 am

well for some pvm encounters, especially when you would solo or tank, it just is better to have 1 big AS, then multiple smaller ones, since you need to sneak again. No matter what, you'll lose a bit of time to go in sneak and AS. And when you are solo you can't do that at all. That's the reason the fast AS is more useful in pvp (no need to sneak there).
The Caterwaul might still be good, but you lose it's main advantage over the others if you can't sneak every time. I probably will use the Caterwaul on my agent if I ever equip her, just because I have rolled a bunch of those :P. You can probably buy one from me or something.
There is quite some big changes coming to AS btw. It's not sure but this are the ideas Means had:
Means wrote:Aimed Shot will likely:

- Become a 3ish second "opener" that can be interrupted by any melee attack. In PVM this will be repeatable without a conceal check (Concealing successfully will likely add bonus damage).
- Damage will likely be increased to account for the additional time it takes to execute and for the vulnerability of the player who has to stand still to execute it.
- Aimed Shot, Full Auto and Sneak Attack will likely share the same cooldown to make it possible to balance between different professions and setups.
- A secondary attack action (on the same timer as AS/FA/SA) with an instant execution time will unlock and scale at specific levels of Aimed Shot skill. Higher investment in AS skill will yield better results.
Means wrote:would be surprised if AS was changed before the end of September.
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Re: Caterwaul v Longshot

Post by solidsnake_m16 » Wed Aug 05, 2009 7:21 pm

Well through my personal experience... And what I use right now:

PvP I switch over to FDA for the recharge and crits aren't so bad. Also it is easy to get faster hits on it than any of the other rifles out there. Even with a QL 275 scope.

PvM: I have never used a Longshot before, but I teamed a couple of times with agents my level with Longshots. While I always use the X-3 in PvM, I have to say I wasn't amazed by the Longshot for a couple of reasons. First I ODed the Longshot agent a couple of times (Not that he ODed me, but I capped AS and grapped aggro more than he ever did. Only one time an agent with Longshot was able to do that and he had RoTP3 and ASed twice) Second the Longshot has 15 bullets/clip while the X-3 has 20/clip not much of a difference but when you forget to reload and firing up Enhanced Shot line, it matters. Third and final, we are agents we use rifles not bazookas. The flame and the animation of the bullet coming out of that rifle is disgusting anyway :P

My say, get X-3 till you get a Rebillion/Focus Rifle. If you hate it that much not to even mention it, then go with the FDA. However if you went with the FDA you will need to get constant mochums to get RoTP3 castable and fire more than one AS. That is because it is quite rare to do 13K AS with it (Buffed I have 1k AS and using a QL 200 scope since I swapped mine for a bit more init)
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Re: Caterwaul v Longshot

Post by Zip file » Wed Aug 05, 2009 11:17 pm

So caterwaul for PvP and X-3 for PvM basicly?

Ok, thanks! Ive decided to screw the longshot :)
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Re: Caterwaul v Longshot

Post by Ar1z » Thu Aug 06, 2009 6:28 am

As an agent you should get all the rifles (at least the highest versions of them). Besides pistols rifles are the best buffing weapons in AO.
Longshot isn't that bad but as I said I mainly use it for Dyna bosses that are energy immune. I sometimes use the stigma as well.
Arenas (lvl 199 Sol Omni Agent) / Zarenas (lvl 200 NM Neutral Engineer)
Kengin (lvl 154 Opi Neutral Engineer) / Nanolaser (lvl 100 NM Clan Soldier)
Obefix (lvl 69 Trox Neutral Fixer) / Arones (lvl 50 NM Neutral crat)
Bestsella (lvl 50 Sol Neutral trader)
Pocket buffing toons: NMenfo, Docaris, Metaphysto

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Re: Caterwaul v Longshot

Post by Zip file » Thu Aug 06, 2009 7:29 am

Nice clip on the stigma lol xD
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