Nuke Mods

Post Reply
Posts: 17
Joined: Wed Mar 25, 2009 5:51 pm

Nuke Mods

Post by mezrax » Sat Mar 28, 2009 1:13 pm

Add Damage doesn't seem to help with nukes so I was wondering if there were any mod that increase the power of nukes? Froob wearable of course.

User avatar
Posts: 2098
Joined: Fri Aug 04, 2006 9:13 am
Location: Netherlands

Re: Nuke Mods

Post by Saavick » Sat Mar 28, 2009 1:32 pm

% add nanodamage adds to your nukes.
It comes for example on the Hood of Wicked Inspiration and the Smuggled Nanite Merit Board Base and Cloak of the Reanimated Illusionist.
Saavick 200 doctor Lokuta 200 soldier Violentmeany 200 enforcer Angrymeany 200 engineer
Vladja 200 agent Meany 200 fixer Littlemeany 200 adventurer Skathi 200 soldier
Luettl 199 bureaucrat Nuclearmeany 190 nano-technician Ingundis 182 martial artist
Sunilda 182 meta-physicist Boesemueny 179 trader Haadriah 163 martial artist
Mueny 136 meta-physicist Ryahna 131 adventurer Whaaaaaa 122 bureaucrat
Wildmeany 100 adventurer Svanhvita 100 engineer Kvada 80 enforcer Babysaav 66 doctor
Vladdy 64 trader Achilla 60 soldier Angrymueny 60 fixer Ealhswith 56 agent
Enragedmeany 25 enforcer Yngvildr 15 soldier

Posts: 214
Joined: Sun Apr 01, 2007 9:06 pm
Location: RK-2

Re: Nuke Mods

Post by Woodlands » Sat Mar 28, 2009 7:02 pm

Nano Targeting Helper does as well.
Current status: Playing on and off during the weekends.
Alt-itis: Nanowoody 49/Omni/NT/NM -> Utterly phail at kiting Level 81 claws. Trader, MP, Soldier, Enfo, Crat, heck..I've got one of each prof!
Woodlands - Level 178 + dual Crispies. Hates the grinding again.
Future wish list: 2x Gelid Blades, MoTR.

Posts: 4080
Joined: Wed Jan 18, 2006 4:08 am
Location: Eye of Terror

Re: Nuke Mods

Post by Tarradax » Sun Mar 29, 2009 12:33 am

Here. Everything that modifies +Add nano damage.
Ye' Olde Fixer Guide, By Me.

/Tarradax, Proud Owner of Questionable Morals.
/Baene, It's Like A Beanbag Chair. With a Gun. And a Temper.
/Bonekrakka, Get Your Choppas Ready, Boyz! Time For A WAAAAAAGH!
/Happythought, Hand-Made Silk Kites! Beautiful Strings!
/Littleshank, Choose Difficulty: []Hard []Medium []Easy []Very Easy [X]Atrox Melee Adventurer.

Completely Unrelated To Anything Link

Posts: 588
Joined: Wed Feb 22, 2006 11:56 pm
Location: RK1

Re: Nuke Mods

Post by BigMx » Sun Mar 29, 2009 6:14 am

Tarradax wrote:Here. Everything that modifies +Add nano damage.
Only thing on that list noteworthy for a froob is everything others have mentioned in the above post. 95% of the stuff on that list is either not usable by a froob or not in the game (not in live version, however not sure about test). I did a search for items a while ago to try and improve my NT's nano damage and pretty much got the same things already mentioned in this thread. Not many choices out there overall.

Posts: 1
Joined: Wed Apr 10, 2019 10:56 pm
Location: Turkey

Nuke Mods

Post by ronaldlex » Fri Apr 12, 2019 2:22 pm

We still support that the way nukes are modeled in game is the best fit for the gameplay.

Post Reply