I've been maxing MC. That's a no brainer. I've triple imp'd MC with some custom 80ish imps and without outside buffs its around 450. With fixer run buffs & MP masteries, I'm an AoE machine. Better implants are coming soon.
Also been maxing stam/int/psy, and recently starting bumping up agil & sense (75%) since nano init relies on those two stats. Str is down around half of the others. Do we need psy for any reason other than calms?
I'm wearing dual int pistols (No IP, all from pistol/dual ranged imps). I'd like to get into a couple soft pepper pistols, but the ones I have are too high level at the moment. Soon though.
The rest I've been dividing between body dev (95% of max), nano pool (95%), nano init (95%), comp lit (90%), run speed (80%), other nano skills (50-75%), first aid & treat (75%), evade close (75%), evade ranged (50%). There are NEVER enough IP's, but as I hit TL4 lock shortly, I'll fill these in as I can. Am I missing any?
I have plenty of Miy's Nano and Scary armor waiting for me once I get over the 250 int mark. I am wearing some pieces of rhinoman armor and still wear a couple pieces of ql 15 noob island armor.

Buying new nanos every few levels is getting expensive. I'll be blitzing with another character once I get up to using ql 90+ nanos. A true new player couldn't possibly afford to buy all the nanos we need without funding from some other source. I am not keeping track but I started with a 100,000 credit bankroll, then added another 500,000 credits upon leaving the subway, then 5,000,000 for a low ql yalm (cost 5.1 mil), and by looting & selling everything except monster parts, my character has less than 100,000 credits left. I haven't bought much of anything but expertise nanos, AoE nanos, fast cast nukes, and upgraded versions of the humidity extractor and range increaser nanos.
I've got 14 tokens. Yep, 14. I will likely wait until 100 to maximize token gain, unless I need to take a break from leveling.
Gotta tell ya though, damn its fun!
