Search found 19 matches

by Auct
Thu Mar 17, 2016 2:01 am
Forum: Trader
Topic: Trader and Skawt's Plasma Emitter
Replies: 14
Views: 3896

Re: Trader and Skawt's Plasma Emitter

Is there a reason you're not using Superior Sentinel Armor Gloves? They give +12 FA.

Or if you're really lucky there is the Brood Champion Gauntlets for +10 Burst & FA.
by Auct
Fri Mar 11, 2016 10:08 am
Forum: Soldier
Topic: New RE - Off or Def?
Replies: 19
Views: 3608

Re: New RE - Off or Def?

Boy, that escalated quickly...
by Auct
Thu Mar 10, 2016 12:25 pm
Forum: Soldier
Topic: New RE - Off or Def?
Replies: 19
Views: 3608

Re: New RE - Off or Def?

Add some add dmg cluster too while you are at it.
I don't think there are cold dmg clusters.
Another way to benefit from the high speed on this weapon is by using a very high Ql crit scope.
I was planning on using the Experimental Optic Enhancer for 5% crit for only -100 init.
by Auct
Thu Mar 10, 2016 2:23 am
Forum: Soldier
Topic: New RE - Off or Def?
Replies: 19
Views: 3608

New RE - Off or Def?

With the introduction of The Reck RE weapons , I am re-equipping my level 160 Soli soldier. Currently I have Skawt's Plasma Emitter equipped with all normal ql200 implants ( AUNO ) with spaces left for some jobe imps (R-A, L-A, Feet). Depending on the choice, the other gaps in the setup will be fill...
by Auct
Wed Mar 02, 2016 11:07 am
Forum: Soldier
Topic: Ultimate Weapon-For-Level-xxx-to-xxx-Froob-Soldier-List?
Replies: 88
Views: 37479

Re: Ultimate Weapon-For-Level-xxx-to-xxx-Froob-Soldier-List?

As point of comparison: Superior Perennium Blaster (long time SL preferred leveling weapon) Min Damage 175 Max Damage 425 Damage Type EnergyAC Critical Modifier 150 MBS 1500 Attack 1.00s Recharge 1.00s Range 25m Init Ranged Clip 50 Energy Skawt's Plasma Emitter Min Damage 200 Max Damage 450 Damage T...
by Auct
Thu Feb 11, 2016 6:43 am
Forum: Fixer
Topic: Non-GA Fixer Solo?
Replies: 3
Views: 1419

Re: Non-GA Fixer Solo?

Have you taken a look at this thread from the stickied Knowledge Database Bookmarks? It's pretty much all still relevant, although I'm not sure how the new playfield "The Reck" just patched in this week will impact (see official forums for details). This info, and the Daily missions from the agency,...
by Auct
Tue Feb 03, 2015 7:26 am
Forum: Knowledge Database
Topic: The 000 Weapon Upgrades (Patch 17.7)
Replies: 49
Views: 33331

Re: The 000 Weapon Upgrades (Patch 17.7)

This thread show why we can never have nice things. http://forums.anarchy-online.com/showthread.php?612818-Fail-000-Weaps" onclick="window.open(this.href);return false; In general, people who would never bother using any of these weapons think well of the changes. Good grief. I think you've missed ...
by Auct
Wed Jan 21, 2015 7:12 am
Forum: Doctor
Topic: Revised -000 weapons and MA Docs
Replies: 4
Views: 1754

Re: Revised -000 weapons and MA Docs

Try here: ao items
by Auct
Wed Jan 21, 2015 7:00 am
Forum: Doctor
Topic: Revised -000 weapons and MA Docs
Replies: 4
Views: 1754

Revised -000 weapons and MA Docs

The changes to the -000 weapons (Patch 18.6.17) introduced a set of fr00b friendly MA weapons from ql 1-200 in the form of Nano Charged Stun Gloves. With the fact that the doc MA template isn't great, but the implant layout is beneficial, would it now be worth twinking into a MA weapon for leveling ...
by Auct
Thu Dec 18, 2014 7:40 am
Forum: Knowledge Database
Topic: The 000 Weapon Upgrades (Patch 17.7)
Replies: 49
Views: 33331

Re: The 000 Weapon Upgrades (Patch 17.7)

Changes to the -000 weapons in 18.6.17

18.6.17 has made changes to the -000 weapon series.

The weapons no longer shadow the AI weapons, have had their requirements reduced and damage ranges adjusted.

Please note the assessment/comparison of the weapons made in the OP may no longer be valid.
by Auct
Thu Dec 18, 2014 7:14 am
Forum: Soldier
Topic: Ultimate Weapon-For-Level-xxx-to-xxx-Froob-Soldier-List?
Replies: 88
Views: 37479

Re: Ultimate Weapon-For-Level-xxx-to-xxx-Froob-Soldier-List?

Changes to the -000 weapons in 18.6.17 Michizure has updated the -000 weapon series, giving them lower requirements and adjusted damage ranges ( see official forums ). Taking the Bolter Cannon - C0C which is a fully upgraded - 000 weapon, an initial look at the damage ranges (and calculating averag...
by Auct
Thu Aug 16, 2012 5:01 am
Forum: General
Topic: Culture and Anarchy Online
Replies: 1
Views: 732

Re: Culture and Anarchy Online

I'm guessing you haven't seen Marvin then? (Pos: 1252.4, 2363.0, 21.4, Area: Outpost 10-3.)

A very un-subtle homage to H2G2.
by Auct
Mon Jul 16, 2012 2:37 am
Forum: Adventurer
Topic: Chest Armour choice
Replies: 7
Views: 3638

Chest Armour choice

Just hoping i could get a second opinion on selecting chest armour for my levelling 167 Atrox Melee adv. Last birthday celebrations I was fortunate enough to pick up a QL287 Desert Nomad Body Armor which nicely adds to 1HE, max health and some evades, not to mention some hefty ACs. My question is, i...
by Auct
Tue Jun 26, 2012 5:33 am
Forum: General
Topic: DPS now listed on weapons
Replies: 5
Views: 1958

Re: DPS now listed on weapons

The way the current DPS is being displayed on test is based on the position of your agg/def bar when you open the info window. In order to update it to any change in Agg/def position you need to examine the weapon again.

Edit: Doesn't seem to take into account a weapon being OE.
by Auct
Thu Jun 23, 2011 11:01 am
Forum: Knowledge Database
Topic: Jet Packs for everyone.
Replies: 8
Views: 2310

Re: Jet Packs for everyone.

Update: 23/06/2011 Seems FC have made a few changes: The Tinker's size has been increased to allow for easier targeting amongst a mass of people. The Glowing Torch seems to stick around for longer now. For those who still arn't sure what to look for: http://img714.imageshack.us/img714/3757/scrn0006...