Search found 255 matches

by Briandmg
Sun Sep 08, 2019 2:11 am
Forum: Engineer
Topic: Totw tInk with fancy weapon
Replies: 1
Views: 69

Re: Totw tInk with fancy weapon

Skawt is a good alternative option. FFBs don't really fare as well as Nano charged stun gloves at that level if you're looking for MA-related weapons. Also worth it to check out the OT Hurler, although it has no real advantage over the Styg except in PvP (it checks duck exp instead, and it's ranged).
by Briandmg
Tue May 14, 2019 3:51 pm
Forum: Adventurer
Topic: RK19 Advys
Replies: 3
Views: 613

Re: RK19 Advys

Don't quite have a new advy on the RK19 server, but I love how the rebalance opened up many unorthodox builds for advies. Evade-geared advies in wolf form sounds neat. Alternatively, +dmg builds in kitty form with full auto pistols are cool for huge alphas. I also would like to see premium light rai...
by Briandmg
Mon Aug 21, 2017 6:54 am
Forum: Trader
Topic: Trader and Skawt's Plasma Emitter
Replies: 18
Views: 4561

Re: Trader and Skawt's Plasma Emitter

Just realised - is there a reason why no one has mentioned equipping a QL 151 Galahad Inc. 055 Police Phoenix to get +30 to FA in order to hotswap into the Skawt's Plasma Emitter? I can't quite remember if hotswapping works that way. Is this allowed?
by Briandmg
Sun Jul 02, 2017 11:51 pm
Forum: Knowledge Database
Topic: Pistol with no ammo
Replies: 4
Views: 1066

Re: Pistol with no ammo

If I recall correctly, I've attempted something similar before (with main gun using energy weapon ammo, and the buffing gun using bullets). While testing, I realised that the main gun still fires at the same rate regardless of whether I had bullets in my gun/inventory or not. I.e. you actually lose ...
by Briandmg
Tue May 09, 2017 2:17 am
Forum: Nano Technician
Topic: I just want to nuke
Replies: 16
Views: 4882

Re: I just want to nuke

keune wrote:
Llie wrote: With Pepper Pistol, at least you can put something useful in the other hand. T-70 Khans
How?
My nanomage NT is ~lvl190 and I am considering this option but...
Khan = 725 Full Auto
Fredericksons kinetic sleeves x2, together with implants
by Briandmg
Mon May 08, 2017 9:31 am
Forum: Nano Technician
Topic: Candycane +dmg setup for NTs?
Replies: 5
Views: 986

Re: Candycane +dmg setup for NTs?

I've edited my post above and added in all the suggestions. It seems I'm still about 200 points of +damage short for candycane to be comparable to RB :( I can't add in the range meter because I need my +4% nano targeting helper there. Also, I've figured out that I can (literally) deal over 9000 dama...
by Briandmg
Thu May 04, 2017 5:14 am
Forum: Nano Technician
Topic: Candycane +dmg setup for NTs?
Replies: 5
Views: 986

Candycane +dmg setup for NTs?

So I've been thinking recently if +damage setups for NTs could potentially work in raids. A number of years ago, +dmg modifiers were made to affect nuke damage output. Candycane effectively amplifies +dmg by 8x because the +dmg applies to each damage type. So if I equipped Barrow Strength, instead o...
by Briandmg
Thu May 04, 2017 1:05 am
Forum: Agent
Topic: Enhanced Molybdenum? For endgame fr00bs? Yes? No? Maybe?
Replies: 16
Views: 8538

Re: Enhanced Molybdenum? For endgame fr00bs? Yes? No? Maybe?

Forgot to add also that now, Miy's cloaks are finally in-game, so no need for that pioneer backpack.
by Briandmg
Wed May 03, 2017 12:32 pm
Forum: Agent
Topic: Enhanced Molybdenum? For endgame fr00bs? Yes? No? Maybe?
Replies: 16
Views: 8538

Re: Enhanced Molybdenum? For endgame fr00bs? Yes? No? Maybe?

Mmm. Yummy froob enhanced molyndenum. The pinnacle of L200 froob twinking. It is definitely possible on atrox and opifex. Definitely impossible on nanomages. It's a tossup for solitus (and I can't quite bother to do the math now), but my guess is that it's not possible. The opifex setup is all up th...
by Briandmg
Tue Apr 25, 2017 7:37 am
Forum: New Arrivals
Topic: Froob Tutorial on How to Succeed in AO as a Beginner
Replies: 3
Views: 1294

Re: Froob Tutorial on How to Succeed in AO as a Beginner

It would be a very profession-dependent guide I think. Most of the gearing would be oriented specifically for your profession. That being said, you can always add in information helpful to other professions as well
by Briandmg
Thu Apr 20, 2017 5:00 am
Forum: Doctor
Topic: Implant set up for dual Dogs of War
Replies: 6
Views: 1106

Re: Implant set up for dual Dogs of War

Solar-Powered Master Engineer Pistol requires a [NODROP] Crystalized Medusa Queen Hippocampus from Hollow Island, which is not soloable, i believe... Oh yeah I had troubles with that one. The best way to get the Hippocampus is to park a 'sentry' toon in a safe spot of Hollow Island, and log in peri...
by Briandmg
Tue Apr 18, 2017 1:45 pm
Forum: Doctor
Topic: Implant set up for dual Dogs of War
Replies: 6
Views: 1106

Re: Implant set up for dual Dogs of War

Yeah the implant setup for pistol wielding doctors are pretty standard. In fact, if you check the pre-made adventurer/doctor implants, they should more or less be the same, and can provide you a good template. Once you hit TL6, swap one of the Dog of Wars for a Solar-Powered Master Engineer Pistol .
by Briandmg
Sun Mar 26, 2017 4:29 am
Forum: Adventurer
Topic: L60 Dog of War Adventurer twink
Replies: 12
Views: 5582

Re: L60 Dog of War Adventurer twink

Ahhh I see where the miscommunication between us occurred. On the note of MR: Joint Clans Scout Pistol ql 156 x2 [+24 each] There's a slight mistake here in that you're only wielding 1 joint clans scout pistol - C01 when you hotswap it for the 2nd dog of war, in which case, you would only have +24 M...
by Briandmg
Fri Mar 24, 2017 2:00 am
Forum: Adventurer
Topic: L60 Dog of War Adventurer twink
Replies: 12
Views: 5582

Re: L60 Dog of War Adventurer twink

On the note of MR: Joint Clans Scout Pistol ql 156 x2 [+24 each] BBQ Pillow ql ~100 [+25] Juggler's Treat [+10] ql 166 Left Wrist [+88] ql 166 Right Wrist [+53] ql 164 Eye [+35] Are the major things I got on my advy for MR. Don't forget that advies have the +45 Buff too https://aoitems.com/item/161...
by Briandmg
Thu Mar 16, 2017 8:22 am
Forum: Trader
Topic: VTE on LVL 60 trader?
Replies: 6
Views: 1576

Re: VTE on LVL 60 trader?

https://auno.org/ao/equip.php?saveid=204689 boost +12 nano can +20 nut bar +2 perk +4 Uhhh perk...? I thought you were a froob :P Also, nano can will add +23, not +20. Given a base of 186 int/psy, getting 321 int/psy is pretty easy in that case. Getting higher QL implants is also possible now. Also...