The Kiting Areas from 1 to 200

The Kiting Areas from 1 to 200

Postby The Masquerade on Thu Jan 26, 2006 9:58 pm

Well so far from my observation, please share other areas :D

1-5 Backyards or newb island near the robots
5-16 - Subway, bring the mobs to the big room in the beginning
16 - 24 - Shade pipe (Lush Fields) can be seen on dovve very small kite but quick respawn about 5 so just to get you started :D
24 - 40 - SW Mine (this is in Lush Fields) can see on Dovve
40 - 80 - Claw Camp (Pleasant Meadows) Grid to Harry's, cross by ferry go south
80 to 100 - Wine Ninjas (in Wine) can be seen on Dovve. Belial Snakes. yes to confirm location?
100 to 125?
Snakes in Wine ->130+
Borgs in PW -> 130 - 150
Higher borgs at PW helipad -> 150+
Scorpions in Wine -> 190 - 200

Updated with new inputs in the Kiting for Omni Thread.
Last edited by The Masquerade on Mon Jun 26, 2006 12:31 am, edited 4 times in total.
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Postby hellscream on Fri Jan 27, 2006 3:28 am

PW cyborgs ... maybe lvl 100-140
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Postby Tarradax on Fri Jan 27, 2006 3:39 am

There's several spots in PW that have a bugged mob spawn, and spawn literally dozens of Sand Incubus. Not sure how fit the zone is for kiting, but have a looksy here.

The location is in PW, Pos: 2602.8, 841.1.
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Postby hellscream on Fri Jan 27, 2006 3:46 am

sand incubus got too much hp for their lvl as far as i remember and xp aint too good also , so not worth kiting them i think.

ahh i forgot about medusas .... can kite them from lvl 120+ i think , bit tougher than cyborgs and beter xp also.
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Postby Tarradax on Fri Jan 27, 2006 3:49 am

hellscream wrote:ahh i forgot about medusas .... can kite them from lvl 120+ i think , bit tougher than cyborgs and beter xp also.


Oh yeah, medusas are kitable now... They used to smack people around with Rule of One, but that got nerfed some patch(es) ago.
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Postby tweek on Fri Jan 27, 2006 7:57 am

id like to point out stay far aaway from ur kite at medusas they nuke you if you come in their range
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Postby snarfblatt on Fri Jan 27, 2006 8:07 am

I have just started up an NT a little over a week ago. I'd like to see maybe a guide on "How to Kite (properly)" from one of you old-timer NTs. I'm only level 13 so far, so I know I need to level before I do some serious stuff.
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Postby Ferengi on Fri Jan 27, 2006 3:23 pm

Cartrox posts are valuable, read them all.
Picsel is also knowledgeable, but is not a kiter by choice.

The real key is the minimap, you just outrun the pursuing mobs until gap width X has been achieved. This means that MapNav 130 upgrades must is present. With implants, I can do that at as early as level 13-14. Stop running, insta-cast (or as close as you can get) and be running again when recharge starts. Width X is determined by you, there are several tradeoffs: how much damage are you willing to absorb (which is then healed on the run), how much speed avantage you have, how far down is the nano pool, what HP are the target mobs, what your casting speed is, how many casts-to-kill,.... It's just practice.

The other critical factor is keeping the kite together, which after awhile means looping the head back on the tail in order to pick off the weakest mobs. I run straight, in circles, in esses, figure-eights, whatever seems to work, but also keeps me outside melee range of the weak mobs. This is were the trox works out best, with the huge HP pool, I can pick off the back end while absorbing some damage.

Newlands offers several areas of medium density mobs for your level 13, just look around the lake on your monster-enabled minimap. When you get a yalm, you can visit the higher level kiting areas and get a birds-eye view of tactics. I find that I run much closer to the mobs than many NTs, I've even watched some actually turn around and face the mobs [-X
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Postby Ferengi on Fri Jan 27, 2006 3:26 pm

snarfblatt wrote:I'm only level 13 so far, so I know I need to level before I do some serious stuff.


At level 13, I was using Radiation Pulse to level fast in the Subway on the shadows....then I was level 15 and moved down towards Workmen. You can start kiting as soon as you can cast RP as a trox, maybe even as a weaker breed too.
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Postby snarfblatt on Fri Jan 27, 2006 3:29 pm

I have RP and also use Shockball. I guess I just need to find the areas to do it in the most effectively.
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Postby Unkala on Fri Jan 27, 2006 5:30 pm

Ferengi wrote:This means that MapNav 130 upgrades must is present. With implants, I can do that at as early as level 13-14.

No IP spent on the skill itself, I presume?
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Postby Orila on Sat Jan 28, 2006 4:22 am

Hi guys :P
well PW borgs is defently good place to kite after lvl ~120-100 (i solo there at this lvl) there r 2 good spots ther the the big "H" for u can pull low rank borgs with low HP from the near camp and kite on the flat plate
another spot if u head a bit NW ull find a nice flat area on a hill (some towers around aswell its execly north to the greeen lake)
after u lvl a bit u can head to the "road" its south to the base (just fly south above the base ull see a big road, u cant miss it) from there u can kite the high rank borgs from the 2 bases around u they give u more xp but they lvl 200 or so ..this is harder place to solo but with a fixer can be done with np's

ok this is what i do when i kite:
first i change layout and put the range increacer, (this is a most) and get the highest lvl imps for runspeed u can wear (left and right wirst and leg)
get the view on your chr as far as u can go and view it from above.(i never used the minimap)
make sure when u kite that its on a big flat area and never just run stright..make the bigest cycle u can and thats about it...
i posted 2 tips to give u a nice boost in the runspeed..this might be usefull for higher lvl , go to the "NT issues"

(if u need some items to start i have some on RK2 send a tell to Esav)

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Postby Ferengi on Sat Jan 28, 2006 4:38 pm

Unkala wrote:
Ferengi wrote:This means that MapNav 130 upgrades must is present. With implants, I can do that at as early as level 13-14.

No IP spent on the skill itself, I presume?


You'll need to spend enough after all the buffs (buff all the trickle-downs) to actually get to 130, or 140 if you want to pick up Longest Road while the implants are in. Since you cannot RP this skill, you want trickle-down and implants to do most of the work here. There are also a few items with +MapNav on them, e.g. Noob Island smelling salts.
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Postby Hass on Sat Jan 28, 2006 5:10 pm

What about those uhm...
Scorpoids?

Or whatever they are :p
The ones that drop poop for HI

see lots of people kiting those, don't know if thats good for xp or not though -.-
They're pretty tough, and alot of them... (level 200+), so they can't be that bad of xp I assume.

edit: they're right by HI.. by those 3 dynas, not sure on coords
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Postby hellscream on Sun Jan 29, 2006 2:18 am

those mobs got too much hp ... not sure kiting will be fun with them :)
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